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Super metroid randomizer stuck after bomb room
Super metroid randomizer stuck after bomb room











super metroid randomizer stuck after bomb room super metroid randomizer stuck after bomb room

Note: sometimes it requires shooting right before pressing back in order for this trick to work. It can be used for more effective corner boosting or clearing certain vertical rooms without stopping. However, if you simultaneously press back and down on the d-pad, she will continue moving forward, preserving all the benefits of having reduced vertical hitbox at the same time. Usually, when you push down during a fall to enter the aimed-down posture (for instance, in a preparation for a corner hug), Samus's horizontal speed is reset. Preserving the aimed-down posture while falling forward However, a jump of the same power and speed may be able to clear the platform if Samus aims down a few frames before she would normally catch the platform, as the hitbox for aiming down is even smaller than the somersaulting hitbox. When jumping to clear a platform, a somersaulting jump may not get the height needed. However, if you have Charge Beam collected, or have any other weapon selected, Samus will shoot immediately after unspinning.

super metroid randomizer stuck after bomb room

Note: By pressing the shot button for only one frame while somersaulting, Samus will unspin, but not shoot. By pressing up, L, R, or shooting, Samus will stand up fully and land a couple frames earlier. When aiming down or somersaulting, Samus's sprite is smaller vertically. This allows for some time saving maneuvers. Samus's hitbox when jumping is not matched perfectly to her visual sprite. 31 Passing through solid objects/surfaces.29 Charging shinespark in shorter distance.24 Jump continues rising when turning around.21 Entering doors and getting items early.5 Preserving the aimed-down posture while falling forward.













Super metroid randomizer stuck after bomb room